Login
Username
Password
 
» lost password
Add your profile
 
Subscribe
 
» preview

» About us
» Advertising
» Membership
» Email marketing
» Testimonials
» Contact
» FAQs
» Feedback

Virtual Worlds are trendiest spot for kids and teens in US
Marketers are still trying to figure out how to reach young audiences on social networking sites, but already there is a new game in town: Virtual worlds, according to a report from eMarketer.

Although Second Life has received the most attention from marketers and the press, its traffic is low compared with the crowds at virtual worlds specifically geared for children and teenagers.

By mingling aspects of video gaming, social networking and communicating, virtual worlds have appeal for both genders and are an intriguing opportunity for those marketing to kids and teens, according to eMarketer's latest report "Kids and Teens Online: Virtual Worlds Open New Universe."

According to eMarketer, 24% of the 34.3 million US child and teen Internet users will visit virtual worlds once a month in 2007. This will rise to 34% in 2008 and by 2011, 53% will do so.

What makes virtual worlds appealing to young people? Virtual worlds are about connecting and communicating--the two recurring themes for online youth. Virtual worlds also allow kids to tap into their creativity, indulge their desire for self-expression and exercise their proclivity for exploration.

The good news for marketers is that most virtual worlds are capable of offering detailed information about how their users interact with brands and advertising.

"The bad news," says Debra Aho Williamson, senior analyst and author of the report, "is that it is difficult to know what all this virtual interaction really means. What value is there in a person's avatar drinking a Pepsi? Or wearing a shirt bought from a virtual store? What if a person's virtual activities have no bearing on their real-world activities?"

www.emarketer.com

Related articles:


Bookmark this page
Add to Delicious  Digg this  Add to Facebook
Reddit  Add to StumbleUpon  Tweet this
Date added: Thu 04 Oct 2007
» Email author  » Forward  » Comment/rate  » Print
» See more by Creativematch, or visit their web site.
This article has an average rating of 3 / 5