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Flash 201: HotShot

Adobe Authorised Courses

Take your Flash Designer skills to the next level and certify as an Adobe Certified Associate in Flash

Designers are often faced with the same Flash problems, this course is aimed at helping designers to structure their designs well in Flash and to integrate with ActionScript3 code written by development team members. The course breaks down into 2 distinct sections, the first looks at advanced design and animation techniques exploring some of the latest features of Flash and design best practice, the second looks at the design <→ develop workflow in Flash and ActionScript3 through a series of workshop examples where design is structure to work in harmony with development.

You will also practice and take the Flash Adobe Certified Associate (ACA) exam at the end of the class. Get recognised for your new skills. Get Certified.

This course is aimed at graphic designers who have a firm understanding of the basics of Flash design having attended our Flash 101 – Rookie course or through similar industry experience and who want to take their Flash skills up to the next level working more heavily with interactive content and development workflow.


Course Description

Delegates should have attended the Flash 101 – Rookie course or have a similar level of industry experience before considering attending this course.

You will learn how to
*use the motion editor for animation,
*blend modes and reflections in Flash,
*the basics of frame by frame and character animation,
*3D in Flash.

These skills will then be built upon to explore microsite design and best practice and architecture. The course is then rounded off with a workshop session where delegates solve common flash design dilemmas such as clickTags, preloaders and progress bars, photo galleries, presentations, carousels, mp3 players, e-books and 3D product visualisation.

You will also prepare for and take the Adobe Certified Associate Exam (ACA) in Flash

Day 1 – Pushing Our Movies Further

Banner adverts

  • dimensions and file sizes
  • working our graphics before use
  • the kuler extension
  • motion tweening with the motion editor and easing
  • duplicating motion to a second symbol
  • motion presets
  • mask layers and movieclips in retrospect

Introducing Interaction

  • movieclips as buttons
  • using this to create popups
  • blend modes and reflections
  • instance names
  • scaling symbols and 9-slice view
  • the scroll pane and scrolling content

Frame by Frame Animation

  • illustrator as a tool
  • the import process
  • drawn and scanned content
  • import an image series
  • tracing bitmaps and optimizing curves

Character Animation and the Bones Tool

  • importing from illustrator and movieclips
  • using the bones tool
  • building a basic animation

Working in 3D

  • first, the limitations
  • using perspective to produce a different design
  • gradient styles
  • bitmap fills
  • blend modes to darken into the distance
  • movement in 3D and the motion editor
  • rotation in 3D and the classic problem of completion
  • publish settings and GPU acceleration

Working with XFL

  • After Effects to Flash workflow and flv vs. xfl
  • Indesign to Flash using xfl

Getting it All Online

  • using a swf in a dreamweaver page
  • window modes and overlapping divs
  • the code produced by flash and how to use it

Day 2 – Building Better Microsites

The Flash Project

  • creating a project
  • separating content into separate swfs
  • the UILoader component
  • backgrounds and 9-slice scaling
  • libraries and runtime sharing

Building Navigation

  • movieclips as buttons
  • frame labels
  • audio on our buttons and runtime sharing
  • grouping buttons as a navigation bar
  • filters revisited
  • instance names
  • accessibility on our buttons
  • applying a document class to intercept interaction

The Home Page

  • static text and anti-aliasing
  • importing an image for use
  • converting to a movieclip to apply a filter
  • introducing dynamic text
  • fixing the size and making it scrollable
  • adding the all important scroll bar
  • making our text and images accessible
  • considering localisation of content

The About Page

  • working in the library
  • producing more interesting content
  • don’t forget accessibility and localisation
  • using the scroll pane to make it scroll

The Products Page

  • building another swf
  • creating each “item” as a movieclip
  • using the UILoader to load images at runtime
  • the download preview

The Contact Page

  • using scenes for navigation
  • building a more interesting navigation bar with images
  • applying a class to our buttons
  • duplicating the scenes
  • applying a document class to resolve navigation
  • importing images
  • making the map more exciting with a component
  • building a form to collect information
  • the importance of instance names

Publishing and Previewing Our Microsite

  • reviewing the publish settings
  • publishing the movie
  • viewing in the browser

Day 3 – The Design

Develop Workflow The Key is in the Name

  • planning and communication
  • the initial design prototype and the first development meeting
  • symbol names and types
  • instance names
  • ‘export for actionscript’ and eloquent structure

Banner Advert ClickTags

  • the theory of banner advert providers
  • an insight into the html
  • applying a document class to our banner
  • viewing the example online

A Preloader

  • movie structure
  • ‘export for Actionscript3’
  • looking at the bandwidth profiler
  • adding a preloader scene
  • changing the compiler settings
  • using the deco tool to produce a preloader animation
  • linking to our document class
  • testing the movie and simulating the download

A ProgressBar

  • the progress bar plan
  • working in layers
  • instance names and registration points
  • masks can make things look great!
  • clever looping animation
  • using and naming our progress bar
  • linking to the class definition
  • testing the movie and simulating the download

A Photo Gallery

  • the prototype sketch
  • preparing our photos using batch processing
  • writing an xml file
  • building our flash movie
  • creating dummy movieclips
  • dynamic text and embedding fonts
  • adding backgrounds and borders
  • linking in our document class
  • testing the movie and simulating the download

A Presentation

  • working with scenes
  • adding some animation
  • playing it through
  • it would be nice to have some control and applying our code from the developer
  • exploring the functionality

A Simple Tabbed View

  • building our tabs
  • building our pages
  • naming the instances
  • linking the pages and tabs to the base class
  • enabling the component definitions
  • viewing the component inspector
  • setting the parameters
  • testing the movie

A 3D Carousel

  • building each item as a movieclip
  • building a popup as a named instance
  • creating a dummy movieclip to determine width, height and position
  • applying a background gradient
  • compile items into a Carousel Items movieclip and ‘export for Actionscript3’ and use the frames to determine the order
  • link our carousel to the developer’s code
  • testing the movie

An MP3 Player

  • building our individual components, play/pause, volume control, volume display, mute control, song title preview, player background and frequency analyser
  • bringing them together and naming the instances
  • linking our MP3Player to the developer’s code
  • enabling the component definition
  • drag and drop the component into the design
  • use the component inspector to set the mp3 filename

An e-Book

  • building our individual components
  • arrows, zoom in, zoom out, page number display, e-book logo, footer bar, background, e-book dummy, individual pages and e-book pages collection
  • bringing them together and naming the instances
  • linking the document to our developer’s code
  • testing the movie and exploring the functionality

A 3D Loader for Product Visualisation

  • building a dummy placeholder
  • linking to the developer’s code
  • enabling the component definition
  • adding the component to the movie
  • setting the 3d filename in the component inspector
  • testing the movie and exploring the functionality

Flash Adobe Certified Associate Exam

  • Preparation
  • Practice Exam
  • Flash Adobe Certified Associate Exam
  • Pass or Fail

CONTACT US

If you have any questions, or you would like to find out more about this training course - please don't hesitate to contact us. We're here to help.

 

Tel: 0845 676 2250

Email: Sales

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