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3ds Max: Advanced
Video & Animation Courses
Designed for those already familiar with 3ds Max but who require detailed knowledge of the more advanced features. This one day course will include nurbs modelling, particle systems, inverse kinematics and generating atmospheric effects such as volumetric lighting and fog.
You are welcome to bring your existing 3ds Max generated models and sequences to work on during the course if you wish.
Introduction • Further modelling in Max • Creating compound objects: (Boolean and Morphing) • Lathing • Patch grids (Tri and Quad) • Nurbs modelling (surfaces and curves)
Particle systems and space warps • Particle systems - Spray, Super spray, PArray, Snow, Blizzard etc • Space warps - Geometric/Deformable • Particles, Bombs and Dynamics
Trackview • The trackview interface • Using trackview • The Schematic View
Advanced camera techniques • Using dummy objects • Attaching Camera Target to objects • Event driven animation • Using Viewport Navigation tools to manipulate cameras and lights
Inverse kinematics • Joint parameters • Animating with inverse kinematics
Video post • A complete overview including: - adding scene events - adding image input events - adding image filter events - adding image layer events - adding image output events • Applying lens effects
Environment • Common parameters • Adding atmospheric effects including: - volumetric lighting - volumetric fog
Tips, tricks and extras • Useful plug-ins and websites
Questions and answers
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